Editing Animation

This section is under construction and was written by @bafrag



Editing is actually easier than you can think.

  1. First, you need to acknowledge where the animation is used. Here is the list
  2. Then you need to set right Frame Range. Open is Asset Editor the animation file, look at NumFrames line and subtract 1. In this case Frame range is from 0 to 50 frames.
  3. To edit anything select the Armature and go to the Pose mode. Move/Rotate/Scale each bone as you want. Press "I" and choose "Location, Rotation & Scale" if you use Blender 3.6 version.
  4. After edit works in Graph editor search "scale", and move the values by y0.01