Editing Animation
This section is under construction and was written by @bafrag
Editing is actually easier than you can think.
- First, you need to acknowledge where the animation is used. Here is the list
- Then you need to set right Frame Range. Open is Asset Editor the animation file, look at NumFrames line and subtract 1. In this case Frame range is from 0 to 50 frames.
- To edit anything select the Armature and go to the Pose mode. Move/Rotate/Scale each bone as you want. Press "I" and choose "Location, Rotation & Scale" if you use Blender 3.6 version.
- After edit works in Graph editor search "scale", and move the values by y0.01
- To edit anything select the Armature and go to the Pose mode. Move/Rotate/Scale each bone as you want. Press "I" and choose "Location, Rotation & Scale" if you use Blender 3.6 version.