1. Introduction
  2. Modding For Dummies
  3. Getting your tools set up
  4. 1. Unreal Engine
    ❱
    1. 1.1. Installing Unreal Engine
    2. 1.2. Custom UE4 project
    3. 1.3. Starting the editor
    4. 1.4. Getting assets into Unreal
  5. 2. External tools
    ❱
    1. 2.1. Using Fmodel
    2. 2.2. [Deprecated] Using Umodel
    3. 2.3. Using AssetEditor
    4. 2.4. Using UAssetGUI
    5. 2.5. Using Blender
  6. 3. Loose file loading
  7. 4. Useful user-created tools
  8. Extracting, finding, and previewing files
  9. Creating your mod
  10. 5. Troubleshooting
    ❱
    1. 5.1. Texture issues
    2. 5.2. Model issues
  11. 6. Locations of commonly used Strive assets
  12. 7. Game/character specific miscellany
    ❱
    1. 7.1. Zato-ONE
  13. 8. Previewing textures in Blender
  14. 9. Audio
  15. 10. Textures/Recolors/Materials
    ❱
    1. 10.1. Functions of Base/SSS/ILM textures
    2. 10.2. Custom materials
    3. 10.3. Per-game texture specifics
      ❱
      1. 10.3.1. Strive
      2. 10.3.2. DBFZ
  16. 11. Mesh/Model
    ❱
    1. 11.1. Extracting game models
    2. 11.2. Importing models into Blender
    3. 11.3. Setting up outlines (read this first)
      ❱
      1. 11.3.1. Setting up tangent-based outlines
    4. 11.4. Exporting models into UE4
    5. 11.5. Custom materials
  17. 12. Animations
    ❱
    1. 12.1. Extracting animations
    2. 12.2. Importing animations into Blender
    3. 12.3. Altering animations in Blender
    4. 12.4. Exporting animations into UE4
    5. 12.5. HeX editing
    6. 12.6. Checking animations in-game
    7. 12.7. Adding entirely new animations
  18. 13. Hurt & hitboxes
    ❱
    1. 13.1. Extracting & importing collision
    2. 13.2. Modifying collision
    3. 13.3. Adding new collision
  19. 14. Particles
    ❱
    1. 14.1. Extracting Particles
    2. 14.2. Simple edits with Particle Editor
    3. 14.3. Complex edits with UassetGUI
    4. 14.4. Quirks, pitfalls etc.
  20. 15. Movesets
    ❱
    1. 15.1. Extracting & injecting BBS
    2. 15.2. Learning BBS
    3. 15.3. How BBS works in-game
    4. 15.4. Thinking outside the box
    5. 15.5. Per-game BBS specifics
      ❱
      1. 15.5.1. Strive
      2. 15.5.2. DBFZ
  21. 16. UI Modding
    ❱
    1. 16.1. UMG basics
    2. 16.2. Finding widgets
    3. 16.3. Common pitfalls
  22. 17. Code Modding
    ❱
    1. 17.1. Setting up the Ghidra project
    2. 17.2. Setting up UE4SS
  23. Distributing your mod
  24. 18. Creating a .pak archive
    ❱
    1. 18.1. Installing your mod
  25. 19. Unverum functionality
    ❱
    1. 19.1. Text patching
  26. 20. Uploading to Gamebanana

Arc System Works Modding Book

Hurt & hitboxes