Introduction
Modding For Dummies
Getting your tools set up
1.
Unreal Engine
❱
1.1.
Installing Unreal Engine
1.2.
Custom UE4 project
1.3.
Starting the editor
1.4.
Getting assets into Unreal
2.
External tools
❱
2.1.
Using Fmodel
2.2.
[Deprecated] Using Umodel
2.3.
Using AssetEditor
2.4.
Using UAssetGUI
2.5.
Using Blender
3.
Loose file loading
4.
Useful user-created tools
Extracting, finding, and previewing files
Creating your mod
5.
Troubleshooting
❱
5.1.
Texture issues
5.2.
Model issues
6.
Locations of commonly used Strive assets
7.
Game/character specific miscellany
❱
7.1.
Zato-ONE
8.
Previewing textures in Blender
9.
Audio
10.
Textures/Recolors/Materials
❱
10.1.
Functions of Base/SSS/ILM textures
10.2.
Custom materials
10.3.
Per-game texture specifics
❱
10.3.1.
Strive
10.3.2.
DBFZ
11.
Mesh/Model
❱
11.1.
Extracting game models
11.2.
Importing models into Blender
11.3.
Setting up outlines (read this first)
❱
11.3.1.
Setting up tangent-based outlines
11.4.
Exporting models into UE4
11.5.
Custom materials
12.
Animations
❱
12.1.
Extracting animations
12.2.
Importing animations into Blender
12.3.
Altering animations in Blender
12.4.
Exporting animations into UE4
12.5.
HeX editing
12.6.
Checking animations in-game
12.7.
Adding entirely new animations
13.
Hurt & hitboxes
❱
13.1.
Extracting & importing collision
13.2.
Modifying collision
13.3.
Adding new collision
14.
Particles
❱
14.1.
Extracting Particles
14.2.
Simple edits with Particle Editor
14.3.
Complex edits with UassetGUI
14.4.
Quirks, pitfalls etc.
15.
Movesets
❱
15.1.
Extracting & injecting BBS
15.2.
Learning BBS
15.3.
How BBS works in-game
15.4.
Thinking outside the box
15.5.
Per-game BBS specifics
❱
15.5.1.
Strive
15.5.2.
DBFZ
16.
UI Modding
❱
16.1.
UMG basics
16.2.
Finding widgets
16.3.
Common pitfalls
17.
Code Modding
❱
17.1.
Setting up the Ghidra project
17.2.
Setting up UE4SS
Distributing your mod
18.
Creating a .pak archive
❱
18.1.
Installing your mod
19.
Unverum functionality
❱
19.1.
Text patching
20.
Uploading to Gamebanana
Light
Rust
Coal
Navy
Ayu
Arc System Works Modding Book
Import Animations in Blender
This section is under construction and was written by @bafrag
Before Importing
Set Unit scale to 0.01
Set Frame Rate to 60
Umodel
If you extracted as .gltf files you need to import those.
Set bones to Stick.
Open Animation tab.
Below change Dope Sheet to Action Editor.
Select the Armature and then below animation you want to change.
Press "T" and set Interpolation to Constant.
Fmodel
Same, Idk anything.